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We’ve broken the game into seventeen segments: Instead, this guide is simply focused on detailing the order in which you should do things - where to go, what to do, step-by-step and easy to follow. This guide isn’t focused on strategy - and we in fact have separate pages for many in-depth elements of FF1 such as class composition or boss strategy. This guide exists to help you with all of those things, featuring FF1 maps RPG Site’s owners crafted years ago on UFFSite, the site’s Final Fantasy focused predecessor. Sometimes it can be difficult to know where to go next in FF1, how to solve certain puzzles, or even how to navigate its various dungeons without detailed maps. Hidden World File:Quest start.That is to say that it can be a little obtuse. Impossible Island Defender Ruins The Defender Labyrinth Melody Island Sven's Farm The Ship GraveyardĪrmor Wing Island Dragon's Edge Hideout Glacier Island Mudraker Island Scuttleclaw Island The Dark Deep Zippleback IslandĪuction Island File:Quest start.png Clubhouse File:Quest start.png Dragon Hunter camp File:Quest start.png Dragon Hunter ship Dragon Island Eruptodon Island Helheim's Gate ![]() Icestorm Island Ice Caves File:Quest start.png Aurora Lights Gothi's Hut Outskirts of New Berk The Wilderness Whispering Death's Caveīlacksmith Credits Island Job Board Stables Store Berk Docks Dangerous Waters Dragon's Edge Hobblegrunt Island Impossible Island Isle of Berk The Great Hall New Berk Hidden World Open Sea Snotlout's Sentry Station Stormheart The School The Hatchery The Lookout The Farm Titan Island Training Grounds
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